THE CLIENT

Foursquare is a technology company that uses location intelligence to enable users to find the places to eat, drink, shop, or visit in any city in the world. 

THE BRIEF

Foursquare wanted to enter the growing mobile payment space and tasked us with designing a strategy to do so. There are 2 major barrier to entry in the the mobile payment industry: adoption and differentiation.

ADOPTION

Customers will not use a mobile payment solution if businesses are not accepting it, and businesses will not accept mobile payment formats unless it brings them more customers or encourages customers to spend more (in effect - business adoption correlates directly with the ability of a mobile payment system to increase their bottom line, which is difficult to do without users adopting and using the technology).

DIFFERENTIATION

Secondly, the industry is currently dominated by a few big names, including Apple Pay, Google Wallet, and Paypal. Therefore, in order to successfully compete in the mobile payment industry, a new entrant to the mobile payment market must differentiate itself by dominating a particular niche.

SOLUTION

To address the two issues Foursquare faced breaking into the mobile payments space, we created a seamless and delightful experience for Foursquare users while simultaneously helping bolster local businesses' profit margins. We carved out a specific niche among tablet-based Point of Sale vendors and leveraged what Foursquare already had — a large user base and database of locations and “tastes”.

Our vendor POS system allows merchants to set automated alerts that target nearby and interested users with relevant discounts. These would be based on the restaurants weakest hours of the day. The vendor can know when a Foursquare user has entered the store and the user can pay without their wallet (using a payment method already on file, in the style of Uber).

UX DESIGN TECHNIQUES

Research | Surveys | User Interviews | Contextual Inquiries | Personas | Competitive Analysis | User Flows | Storyboards | Design Studio | Wireframes | User testing | Clickable prototype

TOOLS

Typeform | Pen & Paper | Post-it-notes | Excel | Axure | Photoshop | Illustrator

TEAM

4 UX designers.

DURATION

2 week project.

DELIVERABLES

  • Competitive Analysis
  • Personas
  • User Flows
  • Storyboards
  • Wireframes
  • Clickable prototype 
  • User testing

OUR DESIGN PROCESS

Our design process shows the path we took over the 2-week design stage. The double diamond figure shows how we diverged and converged at different points of the design process. 


Discover

RESEARCH | ANALYSIS | AFFINITY MAPPING

RESEARCH & Analysis

Our team performed qualitative interviews (30-60m in length) to gauge people’s existing habits around mobile payment (if any), determine their pain points while paying and gauge their emotional/comfort levels around mobile payment.

Surveyed people about their relationship to mobile payment

Surveyed people about their relationship to mobile payment

Designed questions for the interviews

Designed questions for the interviews

Affinity mapping the interviews results

Affinity mapping the interviews results


DEFINE

PERSONAS | CONTEXTUAL INQUIRIES | COMPANY STRENGTHS | COMPETITIVE ANALYSIS

PERSONAS

From here we were able to draft three personas representing varying comfort levels for mobile payment adoption (Patrick  represented a merchant) 

CONTEXTUAL INQUIRIES

We visited several local coffee shops which accept Square Pay or Level Up to informally chat with them about their pains surrounding mobile payment. Concerns from the vendor end included: Eye contact with users, Offering more personalized service, Not wanting to purchase too much specific technology.

COMPETITIVE ANALYSIS

We performed a rigorous technical analysis of the top existing mobile payment options. The goal was to determine where specific technologies needed to be purchased by a vendor or unnecessary. We also looked at security concerns across each option.

COMPANY STRENGTHS

We discovered through our research that Foursquare actually has an enormous base of more than 50 million users and they are leading in location technology. They have a proprietary method of “spatio-temporal” location tracking that drives the location services of other major companies like Twitter.

COMPETITVE ANALYSIS


DEVELOP

 USERFLOWS | STORYBOARDING | SKETCHING | PROTOTYPING

USERFLOWS AND STORYBOARDING

Because so much of this project involved human interaction on the street and in cafes and restaurants, storyboarding was an important part of telling the final story.


SKETCHING AND PROTOTYPING

Designing involved a series of design studio sessions, white boarding, user testing, and iterating many times. 


DELIVER

FINAL WIREFRAMES | DESIGNS

Final wireframes & Designs


SUMMARY

LESSONS LEARNED

We didn’t realize until about mid-way through that this was truly a problem in business design. Designing a seamless, hands-free mobile payment system for the user was the easy part. Why, however, would a business adopt it? If businesses don’t adopt it, then no users will. No users = no user experience. When we realized we had to tackle the problem from both the customer and business side, the complexity increased but so did the overall maturity of the project.

UX DESIGN TECHNIQUES

Research | Surveys | User Interviews | Contextual Inquiries | Personas | Competitive Analysis | User Flows | Storyboards | Design Studio | Wireframes | User testing | Clickable prototype

TOOLS

Typeform | Pen & Paper | Post-it-notes | Excel | Axure | Photoshop | Illustrator